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Professional Learning

All sessions can be customized for your district or site.

STEAM – What is it?

Audience(s): K–12

Grade Level(s): Teachers, instructional coaches, curriculum leaders

Overview

STEAM education integrates the five subjects into a cohesive, interdisciplinary, and
applied learning approach. It emphasizes real-world application and inquiry-based
instruction. We provide vetted example lessons, aligned resources, and model STEAM
lessons based on standards to ensure true STEAM learning experiences.

Delivery Method
  • In-person
  • Virtual
  • One-on-one
  • Grade-level team / Small group
  • Whole staff
Implementation Support
  • Professional Learning
  • Coaching
  • Modeling
  • Other by request

STEAM with Literacy

Audience(s): K–8

Grade Level(s): Teachers, instructional coaches, curriculum leaders

Overview

Literacy shows up in math, art, social studies, music, and science —
not just reading and writing. STEAM aligns standards across disciplines
and emphasizes equity, inquiry, and creation. Integrating literacy with STEAM
supports deep comprehension, academic language, and interdisciplinary thinking.

Delivery Method
  • In-person
  • Virtual
  • One-on-one
  • Grade-level team / Small group
  • Whole staff
Implementation Support
  • Professional Learning
  • Coaching
  • Modeling
  • Other by request

STEAM with ELD

Audience(s): K–8

Grade Level(s): Teachers, instructional coaches, curriculum leaders

Overview

STEAM accelerates language development by embedding Tier 1, 2, and 3 academic
vocabulary across multiple content areas. English learners thrive when they can
communicate thinking and problem-solving in many modes — verbal, visual,
collaborative, hands-on — not just through written English.

Delivery Method
  • In-person
  • Virtual
  • One-on-one
  • Grade-level team / Small group
  • Whole staff
Implementation Support
  • Professional Learning
  • Coaching
  • Modeling
  • Other by request

STEAM Camp Training / Modeling Lessons

Audience(s): K–6

Grade Level(s): Teachers, instructional coaches, curriculum leaders, expanded learning coordinators, expanded learning staff

Overview

STEAM Camps extend learning beyond the school day with high-engagement, hands-on
exploration. We help staff with lesson planning, modeling STEAM activities, and
managing materials so programs are ready to launch smoothly.

Delivery Method
  • In-person
  • Virtual
  • One-on-one
  • Small group
  • Whole staff
Implementation Support
  • Professional Learning
  • Coaching
  • Modeling
  • Other by request

Saturday STEAM Skills Professional Development
Sphero

Inquiry-driven coding challenges using Sphero robots. All skill levels welcome.

Laser Printing

Intro to design, laser cutting, and integrating fabrication into classroom projects.

3D Printing

Use Tinkercad and Thingiverse to design and print classroom-ready projects.

Coding

Teach CS fundamentals with Scratch and Code.org through games and challenges.

Microbits

Build and code interactive devices with Microbits for real-world tech learning.

Circuits

Snap circuits, conductive tape, Little Bits — make electricity visible and hands-on.

Drones

Code and fly drones. Robotics + flight + problem-solving. No flight experience needed.

Tinkercad + AR / VR

Create 3D designs in Tinkercad and explore them in AR / VR with Co-Spaces.

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